DEXTER STUDIO / PHYSICAL AI

Annotate the world in 7D.

Explore end-effector position, orientation, and gripper state. Bring all seven values together in one Physical AI workflow.

DEXTER STUDIO / PHYSICAL AI7D pose workspace
ROBOTIC PICK & PLACEWorld frame · m · degrees
Position the open gripper around the can.

Drag to orbit · Scroll to zoom

7D VECTOR[0.05, -0.18, 0.65, 0, 0, 0, 0]
Positionmetres
x0.05 m
y-0.18 m
z0.65 m
Orientationdegrees
roll0°
pitch0°
yaw0°
Open · 0
3 position coordinates3 orientation angles1 gripper state

Adjust x, y, z, roll, pitch, and yaw, then open or close the gripper.

FROM RECORDED SOURCE TO SPATIAL CONTEXT

Keep the label connected to its world.

Spatial annotation needs more than a set of numbers. The source, reference frame, units, and gripper convention explain what those values mean.

01

Organize the source

Define the recorded episode and identify the source material that annotators will use. Discuss source-format requirements when setting up the project.

Recorded episodesSource context
02

Define the reference

Make coordinate frames and units explicit. A position in a camera frame and a position in a world frame need different context.

Coordinate frameDeclared units
03

Describe the pose

Record three position values, three orientation values, and an open or closed gripper state. Keep annotation conventions consistent across the project.

PositionOrientationGripper
04

Inspect the annotation

Review labels alongside their source information so the team can understand what was annotated and how it should be interpreted.

Schema contextAnnotation visibility

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